Bloodpoints is an English word starting with the letter B. With 2 example sentences you'll see exactly how it works in context.
Bloodpoints in a sentence
Context around Bloodpoints
- Average sentence length in these examples: 25 words
- Position in the sentence: 1 start, 1 middle, 0 end
- Sentence types: 2 statements, 0 questions, 0 exclamations
Corpus analysis for Bloodpoints
- In this selection, "bloodpoints" usually appears near the start of the sentence. The average example has 25 words, and this corpus slice is mostly made up of statements.
- Around the word, earnable and 000 stand out and add context to how "bloodpoints" is used.
- Recognizable usage signals include 4 000 bloodpoints the action and spend earnable bloodpoints on to. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "bloodpoints" sits close to words such as aabb, aabria and aacha, which helps place it inside the broader word index.
Example types with bloodpoints
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Bloodwebs are character progression trees that players can spend earnable bloodpoints on to unlock perks and add-ons for a killer or survivor. (23 words)
Tier III - 4,000 Bloodpoints - The Action speeds for healing, repairing, sabotaging, unhooking, vaulting, cleansing, opening, and unlocking are increased by 9% when in the Injured State. (27 words)
Tier III - 4,000 Bloodpoints - The Action speeds for healing, repairing, sabotaging, unhooking, vaulting, cleansing, opening, and unlocking are increased by 9% when in the Injured State. (27 words)
Bloodwebs are character progression trees that players can spend earnable bloodpoints on to unlock perks and add-ons for a killer or survivor. (23 words)
Example sentences (2)
Bloodwebs are character progression trees that players can spend earnable bloodpoints on to unlock perks and add-ons for a killer or survivor.
Tier III - 4,000 Bloodpoints - The Action speeds for healing, repairing, sabotaging, unhooking, vaulting, cleansing, opening, and unlocking are increased by 9% when in the Injured State.