Eax is an English word starting with the letter E. With 4 example sentences you'll see exactly how it works in context.
Eax in a sentence
Using Eax
- In the example corpus, eax often appears in combinations such as: eax and.
Context around Eax
- Average sentence length in these examples: 24.3 words
- Position in the sentence: 1 start, 3 middle, 0 end
- Sentence types: 4 statements, 0 questions, 0 exclamations
Corpus analysis for Eax
- In this selection, "eax" usually appears in the middle of the sentence. The average example has 24.3 words, and this corpus slice is mostly made up of statements.
- Around the word, bit, implement and register stand out and add context to how "eax" is used.
- Recognizable usage signals include 32 bit eax register si and eax 1 0. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "eax" sits close to words such as aaai, aani and aarne, which helps place it inside the broader word index.
Example types with eax
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Unreal was the first game to implement EAX 1.0 (Environmental Audio eXtensions) features. (14 words)
For instance, MUL ECX will multiply the 32-bit registers ECX and EAX and split the 64-bit result between EAX and EDX. (23 words)
Thus, the AX register corresponds to the lowest 16 bits of the new 32-bit EAX register, SI corresponds to the lowest 16 bits of ESI, and so on. (29 words)
EAX 1.0, the competing technology at the time promoted by Creative Labs, simulated the environment with an adjustable reverb—it didn't calculate any actual reflections off the 3D surfaces. (31 words)
Thus, the AX register corresponds to the lowest 16 bits of the new 32-bit EAX register, SI corresponds to the lowest 16 bits of ESI, and so on. (29 words)
For instance, MUL ECX will multiply the 32-bit registers ECX and EAX and split the 64-bit result between EAX and EDX. (23 words)
Example sentences (4)
For instance, MUL ECX will multiply the 32-bit registers ECX and EAX and split the 64-bit result between EAX and EDX.
EAX 1.0, the competing technology at the time promoted by Creative Labs, simulated the environment with an adjustable reverb—it didn't calculate any actual reflections off the 3D surfaces.
Thus, the AX register corresponds to the lowest 16 bits of the new 32-bit EAX register, SI corresponds to the lowest 16 bits of ESI, and so on.
Unreal was the first game to implement EAX 1.0 (Environmental Audio eXtensions) features.
Common combinations with eax
These word pairs occur most frequently in English texts: