On this page you'll find 6 example sentences with Gamebook. Discover the meaning, how to use the word correctly in a sentence.
Gamebook meaning
- A book of games.
- A book containing an interactive story which unfolds as the reader makes decisions and follows links between numbered pages.
- A written record of the game that has been shot in a certain area (date, hunter, species, etc.).
Using Gamebook
- The main meaning on this page is: A book of games. | A book containing an interactive story which unfolds as the reader makes decisions and follows links between numbered pages. | A written record of the game that has been shot in a certain area (date, hunter, species, etc.).
Context around Gamebook
- Average sentence length in these examples: 28.8 words
- Position in the sentence: 2 start, 3 middle, 1 end
- Sentence types: 6 statements, 0 questions, 0 exclamations
Corpus analysis for Gamebook
- In this selection, "gamebook" usually appears in the middle of the sentence. The average example has 28.8 words, and this corpus slice is mostly made up of statements.
- Around the word, fantasy, picture, adventure, tasks, complete and dzurlord stand out and add context to how "gamebook" is used.
- Recognizable usage signals include a picture gamebook with the and and a gamebook complete with. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "gamebook" sits close to words such as aaas, aacc and aacs, which helps place it inside the broader word index.
Example types with gamebook
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Introductions by Brust * In 1987, Tor Books published the gamebook Dzurlord (A Crossroads Adventure in the World of Steven Brust's Jhereg). (22 words)
It was popular enough to spawn an Advanced Dungeons & Dragons Adventure Gamebook and a 1986 sequel ( Ravenloft II: The House on Gryphon Hill ). (23 words)
A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. (24 words)
In 1985, Steve Jackson wrote a picture gamebook with the title Tasks of Tantalon, in which the player was required to solve a series of puzzles which were presented as large, full colour pictures containing hidden clues to be located and assembled. (42 words)
Other media Warlock magazine (first published by Puffin Books and later Games Workshop) provided additional information on the Fighting Fantasy universe, and each issue featured a gamebook, new rules, monsters, reviews and comic strips. (34 words)
In 1992, a Fighting Fantasy 10th Anniversary Yearbook (a diary with articles, trivia and a gamebook) complete with a boxed set of dice and character sheets was published. (28 words)
Example sentences (6)
A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure.
In 1985, Steve Jackson wrote a picture gamebook with the title Tasks of Tantalon, in which the player was required to solve a series of puzzles which were presented as large, full colour pictures containing hidden clues to be located and assembled.
In 1992, a Fighting Fantasy 10th Anniversary Yearbook (a diary with articles, trivia and a gamebook) complete with a boxed set of dice and character sheets was published.
Introductions by Brust * In 1987, Tor Books published the gamebook Dzurlord (A Crossroads Adventure in the World of Steven Brust's Jhereg).
It was popular enough to spawn an Advanced Dungeons & Dragons Adventure Gamebook and a 1986 sequel ( Ravenloft II: The House on Gryphon Hill ).
Other media Warlock magazine (first published by Puffin Books and later Games Workshop) provided additional information on the Fighting Fantasy universe, and each issue featured a gamebook, new rules, monsters, reviews and comic strips.