Explore Intellivision through 10+ example sentences from English. Ideal for language learners, writers and word enthusiasts.
Intellivision in a sentence
Using Intellivision
- In the example corpus, intellivision often appears in combinations such as: the intellivision, intellivision ii, intellivision and.
Context around Intellivision
- Average sentence length in these examples: 22.5 words
- Position in the sentence: 5 start, 13 middle, 2 end
- Sentence types: 20 statements, 0 questions, 0 exclamations
Corpus analysis for Intellivision
- In this selection, "intellivision" usually appears in the middle of the sentence. The average example has 22.5 words, and this corpus slice is mostly made up of statements.
- Around the word, mattel, firm, ecs, game, iii and entertainment stand out and add context to how "intellivision" is used.
- Recognizable usage signals include 3 million intellivision units were and by many intellivision users to. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "intellivision" sits close to words such as aapi, aarey and abdulai, which helps place it inside the broader word index.
Example types with intellivision
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Also, the much earlier Mattel Intellivision contained a 16-bit processor. (11 words)
Mattel The Mattel Intellivision game console offered the Intellivoice Voice Synthesis module in 1982. (14 words)
We bet you’d forgotten about sort-of-Intellivision’s disastrous attempted console, the Amico. (15 words)
It even offered, via an additional AY-3-8910 sound chip inside the ECS module and an optional 49-key music synthesizer keyboard, the possibility of turning the Intellivision into a multi-voice synthesizer which could be used to play or learn music. (43 words)
The original five-person Mattel game development team had grown to 110 people under new vice president, Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms. (34 words)
The other console's games had a blip sound and cruder graphics, while the Intellivision featured a realistic swing sound and striking of the ball, and graphics that suggested a more 3D look. (33 words)
Example sentences (20)
Intellivision game sales continued when a liquidator purchased all rights to the Intellivision and its software from Mattel, as well as all remaining inventory.
Intellivision III Mattel planned to release the Intellivision III, a more powerful console with a price above $200, for Christmas 1983.
Additionally, the rumored was being planned for Intellivision's upcoming gaming console, Amico, which has been repeatedly delayed.
We bet you’d forgotten about sort-of-Intellivision’s disastrous attempted console, the Amico.
Tommy Tallarico is now chief executive of gaming firm Intellivision Entertainment, but has 30 years experience in the industry as a music and sound producer.
After much of the existing software inventory had been sold, former Mattel Marketing executive Terry Valeski bought all rights to Intellivision and started a new venture.
Also, the much earlier Mattel Intellivision contained a 16-bit processor.
By August, there were massive layoffs, and the price of the Intellivision II (which launched at $150 earlier that year) was lowered to $69.
In 2009, video game website IGN named the Intellivision the No. 14 greatest video game console of all time.
Instead of an internal power supply like the original system had, the Intellivision II would use an external AC adapter.
It even offered, via an additional AY-3-8910 sound chip inside the ECS module and an optional 49-key music synthesizer keyboard, the possibility of turning the Intellivision into a multi-voice synthesizer which could be used to play or learn music.
Like the ECS, Intellivision II was designed first and foremost to be inexpensive to manufacture.
Mattel The Mattel Intellivision game console offered the Intellivoice Voice Synthesis module in 1982.
Over 3 million Intellivision units were sold and a total of 125 games were released for the console.
The design of the controllers is similar to that of Mattel 's Intellivision —the controller is rectangular and consists of a numeric keypad and a set of side buttons.
The disc-shaped pad allowed players to control action without lifting the thumb and was considered by many Intellivision users to be a useful innovation.
The original five-person Mattel game development team had grown to 110 people under new vice president, Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.
The other console's games had a blip sound and cruder graphics, while the Intellivision featured a realistic swing sound and striking of the ball, and graphics that suggested a more 3D look.
These models include the Radio Shack TandyVision, the GTE Sylvania Intellivision, and the Sears Super Video Arcade.
The system came with two Intellivision -style controllers with a 12 button keypad and 'fire' buttons on the sides.
Common combinations with intellivision
These word pairs occur most frequently in English texts:
- the intellivision 9×
- intellivision ii 4×
- intellivision and 3×
- intellivision game 2×
- intellivision iii 2×
- mattel intellivision 2×
- intellivision the 2×
- of intellivision 2×