Itsuno is an English word starting with the letter I. With 4 example sentences you'll see exactly how it works in context.
Context around Itsuno
- Average sentence length in these examples: 21.3 words
- Position in the sentence: 3 start, 1 middle, 0 end
- Sentence types: 4 statements, 0 questions, 0 exclamations
Corpus analysis for Itsuno
- In this selection, "itsuno" usually appears near the start of the sentence. The average example has 21.3 words, and this corpus slice is mostly made up of statements.
- Around the word, think, augments, demonstrated and walker stand out and add context to how "itsuno" is used.
- Recognizable usage signals include i think itsuno is really and itsuno demonstrated this. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "itsuno" sits close to words such as aaai, aani and aarne, which helps place it inside the broader word index.
Example types with itsuno
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Itsuno demonstrated this with a slow-motion punch. (8 words)
Still, Itsuno augments those former mechanics with an entirely new and gleefully cruel bag of tricks. (16 words)
I was front-row when Itsuno, Walker, and Okabe arrived—dressed as Nero, V, and Dante respectively. (17 words)
This is what I think Itsuno is really getting at here; fast travel impedes on emergent gameplay, an important facet of open-world game design that provides those random events that tend to stick with us long after a game’s main quest ends. (44 words)
I was front-row when Itsuno, Walker, and Okabe arrived—dressed as Nero, V, and Dante respectively. (17 words)
Still, Itsuno augments those former mechanics with an entirely new and gleefully cruel bag of tricks. (16 words)
Example sentences (4)
Still, Itsuno augments those former mechanics with an entirely new and gleefully cruel bag of tricks.
This is what I think Itsuno is really getting at here; fast travel impedes on emergent gameplay, an important facet of open-world game design that provides those random events that tend to stick with us long after a game’s main quest ends.
Itsuno demonstrated this with a slow-motion punch.
I was front-row when Itsuno, Walker, and Okabe arrived—dressed as Nero, V, and Dante respectively.