Get to know Medjig better with 2 real example sentences.
Medjig in a sentence
Context around Medjig
- Average sentence length in these examples: 37 words
- Position in the sentence: 1 start, 1 middle, 0 end
- Sentence types: 2 statements, 0 questions, 0 exclamations
Corpus analysis for Medjig
- In this selection, "medjig" usually appears near the start of the sentence. The average example has 37 words, and this corpus slice is mostly made up of statements.
- Around the word, method, author and square stand out and add context to how "medjig" is used.
- Recognizable usage signals include 3 3 medjig square in and game called medjig author willem. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "medjig" sits close to words such as aabb, aabria and aacha, which helps place it inside the broader word index.
Example types with medjig
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Medjig-method of constructing magic squares of even number of rows This method is based on a 2006 published mathematical game called medjig (author: Willem Barink, editor: Philos-Spiele). (29 words)
The aim of the puzzle is to take 9 squares out of the collection and arrange them in a 3×3 "medjig-square" in such a way that each row and column formed by the quadrants sums to 9, along with the two long diagonals. (45 words)
The aim of the puzzle is to take 9 squares out of the collection and arrange them in a 3×3 "medjig-square" in such a way that each row and column formed by the quadrants sums to 9, along with the two long diagonals. (45 words)
Medjig-method of constructing magic squares of even number of rows This method is based on a 2006 published mathematical game called medjig (author: Willem Barink, editor: Philos-Spiele). (29 words)
Example sentences (2)
Medjig-method of constructing magic squares of even number of rows This method is based on a 2006 published mathematical game called medjig (author: Willem Barink, editor: Philos-Spiele).
The aim of the puzzle is to take 9 squares out of the collection and arrange them in a 3×3 "medjig-square" in such a way that each row and column formed by the quadrants sums to 9, along with the two long diagonals.