On this page you'll find 2 example sentences with Norihiro. Discover how to use the word correctly in a sentence.
Norihiro in a sentence
Context around Norihiro
- Average sentence length in these examples: 29.5 words
- Position in the sentence: 2 start, 0 middle, 0 end
- Sentence types: 2 statements, 0 questions, 0 exclamations
Corpus analysis for Norihiro
- In this selection, "norihiro" usually appears near the start of the sentence. The average example has 29.5 words, and this corpus slice is mostly made up of statements.
- Around the word, ikuma and nishiyama stand out and add context to how "norihiro" is used.
- Recognizable usage signals include known as norihiro ikuma this and norihiro nishiyama the. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "norihiro" sits close to words such as aabb, aabria and aacha, which helps place it inside the broader word index.
Example types with norihiro
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Known as Norihiro Ikuma, this pair was snapped in a stream in the Owase Mountains in Mie. (17 words)
Norihiro Nishiyama, the designer of the in-game movies, stated that the use of 3D cutscenes in the game was necessary as he felt the movies were a good method to show the different concepts of dreaming and waking up into reality. (42 words)
Norihiro Nishiyama, the designer of the in-game movies, stated that the use of 3D cutscenes in the game was necessary as he felt the movies were a good method to show the different concepts of dreaming and waking up into reality. (42 words)
Known as Norihiro Ikuma, this pair was snapped in a stream in the Owase Mountains in Mie. (17 words)
Example sentences (2)
Known as Norihiro Ikuma, this pair was snapped in a stream in the Owase Mountains in Mie.
Norihiro Nishiyama, the designer of the in-game movies, stated that the use of 3D cutscenes in the game was necessary as he felt the movies were a good method to show the different concepts of dreaming and waking up into reality.