How do you use Oddworld in a sentence? See 2 example sentences showing how this word appears in different contexts.
Oddworld in a sentence
Context around Oddworld
- Average sentence length in these examples: 32.5 words
- Position in the sentence: 0 start, 2 middle, 0 end
- Sentence types: 2 statements, 0 questions, 0 exclamations
Corpus analysis for Oddworld
- In this selection, "oddworld" usually appears in the middle of the sentence. The average example has 32.5 words, and this corpus slice is mostly made up of statements.
- Around the word, series, stranger and munch stand out and add context to how "oddworld" is used.
- Recognizable usage signals include 2003 s oddworld munch s and the series oddworld stranger s. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "oddworld" sits close to words such as aabc, aacr and aacsb, which helps place it inside the broader word index.
Example types with oddworld
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
What’s more, of all the entries in the series, Oddworld: Stranger's Wrath is the one that spends the least time in grimy factories and industrial plants. (28 words)
An expanded take on Quarma, the morality system introduced in 2003’s Oddworld: Munch’s Oddysee, tracks the number of Mudokons Abe saves, allows to die, as well as how he chooses to deal with enemy Sligs. (37 words)
An expanded take on Quarma, the morality system introduced in 2003’s Oddworld: Munch’s Oddysee, tracks the number of Mudokons Abe saves, allows to die, as well as how he chooses to deal with enemy Sligs. (37 words)
What’s more, of all the entries in the series, Oddworld: Stranger's Wrath is the one that spends the least time in grimy factories and industrial plants. (28 words)
Example sentences (2)
What’s more, of all the entries in the series, Oddworld: Stranger's Wrath is the one that spends the least time in grimy factories and industrial plants.
An expanded take on Quarma, the morality system introduced in 2003’s Oddworld: Munch’s Oddysee, tracks the number of Mudokons Abe saves, allows to die, as well as how he chooses to deal with enemy Sligs.