View example sentences and word forms for Platformers.

Platformers

Platformers | Platformer

Platformers meaning

plural of platformer

Example sentences (20)

Cinematic platformers are a small but distinct subgenre of platform games, usually distinguished by their relative realism compared to traditional platformers.

In most 2D platformers, the player only had to reach a single goal to complete a level, but in 3D platformers, each level had to be combed for collectible items such as puzzle pieces ( Banjo-Kazooie ) or stars (Super Mario 64).

Both platformers deliver imaginative levels, colorful characters, and easy-to-grasp gameplay that holds a fair amount of depth for these types of games.

She grew up playing 3D platformers and burning through Nintendo consoles before going off to study Gender and Sexuality Studies, Interpretation Theory, and the Medical Humanities at Swarthmore College.

The game may not appear to be comparable to with its gun-firing action, but at its core, the game is still one of the best family-friendly platformers around.

What is cool about is that, unlike other platformers, the world changes, offering more challenges and things to do.

Who's to say that crypto princes and student loan platformers can't make that case and stay in the news until they appear sympathetic?

Like many 3D platformers, it's a collect-a-thon.

Regardless, my robotic hopes are high, because the games are some of the highest quality platformers I’ve ever played, and a new iteration would excite me to no end.

Together with other popular franchises such as was one of the most noteworthy 3D platformers of Sony’s first console, and it’s going to be available with improved graphics soon.

It does feature too many role-playing games and platformers though, and it would have been nice to have some more shooters and puzzle games.

Nintendo moved away from the open-ended 3D Mario platformers during the 3DS and Wii U’s lifecycles, preferring to focus on course-based levels instead.

The new renaissance of 3D platformers has been blooming of late.

Mike Fahey found it to be a “delightful take on Nintendo 64-era platformers,” albeit one that could use more of an identifiable uniqueness.

AMOS was mostly used to make multimedia software, video games (platformers and graphical adventures) and educational software.

Before consoles were able to display true polygonal 3D graphics, the ¾ isometric perspective was used to move some popular 2D platformers into three-dimensional gameplay.

Impossible Mission pioneered many of the defining elements of cinematic platformers and is an important precursor to this genre.

It was not only a very successful title that was later ported to many consoles, citation it resembled later scrolling platformers like Wonder Boy and Super Mario Bros and was probably a direct influence on them.

Platformers remained a vital genre, but they never recaptured the popularity they once held.

The game played very similarly to 2D platformers, but it was considered a true 3D title, and let players walk up walls and on ceilings.