Rasterization is an English word. Below you'll find 10+ example sentences showing how it's used in practice.
Rasterization in a sentence
Rasterization meaning
The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image.
Using Rasterization
- The main meaning on this page is: The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image.
- In the example corpus, rasterization often appears in combinations such as: rasterization can, rasterization is, the rasterization.
Context around Rasterization
- Average sentence length in these examples: 27.4 words
- Position in the sentence: 9 start, 4 middle, 1 end
- Sentence types: 14 statements, 0 questions, 0 exclamations
Corpus analysis for Rasterization
- In this selection, "rasterization" usually appears near the start of the sentence. The average example has 27.4 words, and this corpus slice is mostly made up of statements.
- Around the word, basic, better, alternatively, process, rendering and performance stand out and add context to how "rasterization" is used.
- Recognizable usage signals include alternatively rasterization can be and direction with rasterization hardware and. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "rasterization" sits close to words such as aaronson, abai and abass, which helps place it inside the broader word index.
Example types with rasterization
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
Rasterization is frequently faster than pixel-by-pixel rendering. (9 words)
They also offer, more often than not, better rasterization performance out of the box. (14 words)
The older form of rasterization is characterized by rendering an entire face (primitive) as a single color. (17 words)
It’s likely that until graphics cards become powerful enough where ray tracing or path tracing are as easily rendered as rasterization, that we’ll see a combination of lighting effects in future games, since each technique has its place. (40 words)
Since it is difficult to know that the rasterization engine will draw all pixels from front to back, there must be some way of ensuring that pixels close to the viewer are not overwritten by pixels far away. (38 words)
Sometimes designers will use one rasterization method on some faces and the other method on others based on the angle at which that face meets other joined faces, thus increasing speed and not hurting the overall effect. (37 words)
Example sentences (14)
Further refinements While the basic rasterization process has been known for decades, modern applications continue to make optimizations and additions to increase the range of possibilities for the rasterization rendering engine.
It’s likely that until graphics cards become powerful enough where ray tracing or path tracing are as easily rendered as rasterization, that we’ll see a combination of lighting effects in future games, since each technique has its place.
They also offer, more often than not, better rasterization performance out of the box.
Alternatively, rasterization can be done in a more complicated manner by first rendering the vertices of a face and then rendering the pixels of that face as a blending of the vertex colors.
First, large areas of the image may be empty of primitives; rasterization will ignore these areas, but pixel-by-pixel rendering must pass through them.
For performance, rays can be clustered according to their direction, with rasterization hardware and depth peeling used to efficiently sum the rays.
However, rasterization is simply the process of computing the mapping from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels.
Rasterization is frequently faster than pixel-by-pixel rendering.
Second, rasterization can improve cache coherency and reduce redundant work by taking advantage of the fact that the pixels occupied by a single primitive tend to be contiguous in the image.
Since it is difficult to know that the rasterization engine will draw all pixels from front to back, there must be some way of ensuring that pixels close to the viewer are not overwritten by pixels far away.
Sometimes designers will use one rasterization method on some faces and the other method on others based on the angle at which that face meets other joined faces, thus increasing speed and not hurting the overall effect.
The older form of rasterization is characterized by rendering an entire face (primitive) as a single color.
There is also often an ambient light value that is added to all final lighting calculations to arbitrarily compensate for global illumination effects which rasterization can not calculate correctly.
This newer method of rasterization utilizes the graphics card's more taxing shading functions and still achieves better performance because the simpler textures stored in memory use less space.
Common combinations with rasterization
These word pairs occur most frequently in English texts:
- rasterization can 3×
- rasterization is 3×
- the rasterization 2×
- of rasterization 2×