Wondering how to use Softdisk in a sentence? Below are 10+ example sentences from authentic English texts. .
Softdisk in a sentence
Using Softdisk
- In the example corpus, softdisk often appears in combinations such as: to softdisk, of softdisk, by softdisk.
Context around Softdisk
- Average sentence length in these examples: 31.9 words
- Position in the sentence: 4 start, 7 middle, 1 end
- Sentence types: 12 statements, 0 questions, 0 exclamations
Corpus analysis for Softdisk
- In this selection, "softdisk" usually appears in the middle of the sentence. The average example has 31.9 words, and this corpus slice is mostly made up of statements.
- Around the word, additionally, remaining, developing, produced and scubaventure stand out and add context to how "softdisk" is used.
- Recognizable usage signals include additionally softdisk produced three and game for softdisk but eventually. That gives this page its own corpus information beyond isolated example sentences.
- By corpus frequency, "softdisk" sits close to words such as aami, aat and abada, which helps place it inside the broader word index.
Example types with softdisk
The same corpus examples are grouped by length and sentence type, making it easier to see the contexts in which the word appears:
History The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing. (20 words)
Additionally, Softdisk produced three sequels to Catacomb 3-D in the Catacomb Adventure Series using the prototype Wolfenstein 3D engine from that game. (23 words)
There, they worked on Goodbye, Galaxy, their remaining Softdisk games, and the now standalone Commander Keen in Aliens Ate My Babysitter between August and December. (25 words)
Tom Hall and John Romero in 1999 In November 1991, with the second Commander Keen trilogy of episodes nearing completion and their contractual obligations to Softdisk almost finished, id Software sat down to plan out what their next major game would be. (42 words)
Scott Miller of Apogee was pleased to have his star developers nearby, and agreed to not only increase their royalty rate to 50 percent, but have Apogee create their next game for Softdisk, ScubaVenture, so that id could focus on Wolfenstein. (41 words)
Romero said the he could not, as Pyramids of Egypt was owned by Softdisk, but that it did not matter as the game he was now working on was much better, and sent Miller the Mario demo. (37 words)
Example sentences (12)
History The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing.
Additionally, Softdisk produced three sequels to Catacomb 3-D in the Catacomb Adventure Series using the prototype Wolfenstein 3D engine from that game.
Ideas from the Deep spent nearly every waking moment when they were not working at Softdisk from October through December 1990 working on Commander Keen, with Wilbur forcing them to eat and take breaks.
In a legal settlement, the team was required to provide a game to Softdisk every two months for a certain period of time, but they would do so on their own.
Later, this team would be placed by Softdisk in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform.
Romero said the he could not, as Pyramids of Egypt was owned by Softdisk, but that it did not matter as the game he was now working on was much better, and sent Miller the Mario demo.
Scott Miller of Apogee was pleased to have his star developers nearby, and agreed to not only increase their royalty rate to 50 percent, but have Apogee create their next game for Softdisk, ScubaVenture, so that id could focus on Wolfenstein.
Their obligations to Softdisk, where they had worked during development of the game, led to the creation of Keen Dreams as a prototype for the second trilogy of episodes.
There, they worked on Goodbye, Galaxy, their remaining Softdisk games, and the now standalone Commander Keen in Aliens Ate My Babysitter between August and December.
They did not initially want to do a Keen game for Softdisk, but eventually decided that doing so would let them fulfill their obligations while also helping improve the next full set of games for Apogee.
Tom Hall and John Romero in 1999 In November 1991, with the second Commander Keen trilogy of episodes nearing completion and their contractual obligations to Softdisk almost finished, id Software sat down to plan out what their next major game would be.
When their boss and owner of Softdisk Al Vekovius confronted them on their plans, as well as their use of company resources to develop the game, the team made no secret of their intentions.
Common combinations with softdisk
These word pairs occur most frequently in English texts:
- to softdisk 3×
- of softdisk 2×
- by softdisk 2×
- softdisk but 2×
- for softdisk 2×