Below you will find example sentences with "virtual boy". The examples show how this phrase is used in natural context and which words often surround it.

Virtual Boy in a sentence

Corpus data

  • Displayed example sentences: 20
  • Discovered as a combination around: virtual
  • Corpus frequency in the collocation scan: 9
  • Phrase length: 2 words
  • Average sentence length: 24 words

Sentence profile

  • Phrase position: 4 start, 10 middle, 6 end
  • Sentence types: 20 statements, 0 questions, 0 exclamations

Corpus analysis

  • The phrase "virtual boy" has 2 words and usually appears in the middle in these examples. The average sentence has 24 words and is mostly made up of statements.
  • Around this phrase, patterns and context words such as advertised the virtual boy and claimed, at planet virtual boy has developed, nintendo, console and game stand out.
  • In the phrase index, this combination connects with game boy, virtual reality, teenage boy, virtual machine, virtual world and permanent virtual, linking the page to nearby combinations.

Example types with virtual boy

This selection groups the examples by length and sentence type, making usage of the full phrase easier to scan:

Multiple critics lamented the absence of head-tracking in the Virtual Boy hardware. (13 words)

Many reviewers complained of painful and frustrating physiological symptoms when playing the Virtual Boy. (14 words)

The hope of developing a virtual reality gaming platform has considerably outlived the Virtual Boy itself. (16 words)

With seemingly more advanced graphics than Game Boy, the Virtual Boy was not intended to replace the handheld in Nintendo's product line, as use of the Virtual Boy requires a steady surface and completely blocks the player's peripheral vision. (41 words)

He noted that, given his lack of familiarity, he would be hard-pressed to make the case for inclusion of the games on the Virtual Console. citation The hobbyist community at Planet Virtual Boy has developed Virtual Boy software. (39 words)

The screens projected images onto a piece of plastic strapped to the player's head, which sounds more advanced than the Virtual Boy but was the source of all of the R-Zone's problems. (35 words)

Example sentences (20)

He noted that, given his lack of familiarity, he would be hard-pressed to make the case for inclusion of the games on the Virtual Console. citation The hobbyist community at Planet Virtual Boy has developed Virtual Boy software.

With seemingly more advanced graphics than Game Boy, the Virtual Boy was not intended to replace the handheld in Nintendo's product line, as use of the Virtual Boy requires a steady surface and completely blocks the player's peripheral vision.

Control The Virtual Boy controller The Virtual Boy was meant to be used sitting down at a table, citation although Nintendo said it would release a harness for players to use while standing.

The Virtual Boy’s chief architect, Nintendo legend Gunpei Yokoi, even held a “virtual classroom” at the event, demoing the device for students from a local school.

Aiming to produce an affordable virtual reality console, Nintendo released the Virtual Boy in 1995, designed by Gunpei Yokoi.

The hope of developing a virtual reality gaming platform has considerably outlived the Virtual Boy itself.

While Nintendo had promised a virtual reality experience, the monochrome display limited the Virtual Boy's potential for immersion.

The screens projected images onto a piece of plastic strapped to the player's head, which sounds more advanced than the Virtual Boy but was the source of all of the R-Zone's problems.

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The Virtual Boy was released in Japan on July 21, 1995, to dizzy players and poor sales.

A version called Faceball was nearly completed and built for Nintendo's Virtual Boy console, but it was just canceled.

Critics found that, as a result, players were unable to immerse themselves in the game worlds of Virtual Boy games.

Despite its popularity, the rental system proved harmful to the Virtual Boy's long-term success, allowing gamers to see just how un-immersive the console was.

In popular culture Several references to the Virtual Boy are related to the Nintendo 3DS game Tomodachi Life (Tomodachi Collection: New Life in Japan).

List of Mario Kart games At one point, there was also a game in the series planned for the Virtual Boy in 1995.

Many reviewers complained of painful and frustrating physiological symptoms when playing the Virtual Boy.

Multiple critics lamented the absence of head-tracking in the Virtual Boy hardware.

Nintendo of America showed the Virtual Boy at the Consumer Electronics Show on January 6, 1995.

Nintendo targeted an older audience with advertisements for the Virtual Boy, shifting away from the traditional child-focused approach it had employed in the past.

Promotion Nintendo extensively advertised the Virtual Boy, and claimed to have spent US$25 million on early promotional activities.

The system made number 5 on GamePro s the "Top 10 Worst Selling Consoles of All Time" list in 2007. citation The Virtual Boy had a short market timespan following its disappointing sales.

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